Strategy video game

Results: 112



#Item
11Gaming / Leisure / Game theory / Abstract strategy games / Video game development / Game artificial intelligence / Paper-and-pencil games / Mathematical games / Game Description Language / Game design / Combinatorial game theory / Zillions of Games

Microsoft Word - INS_EprintsCoverSheet_Apr08.doc

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Source URL: eprints.qut.edu.au

Language: English - Date: 2010-06-09 10:27:41
12Leisure / Biology / Gaming / Evolutionary biology / Video game development / Game theory / Game design / Coevolution / Habitat / Video game bot / Artificial intelligence / Strategy game

Adapting to Human Game Play Phillipa Avery, Zbigniew Michalewicz not overly intelligent rule development. Then, as each game is played, it has a chance to encompass and counter the oppositions strategy of game play and c

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:34
13Bots / Windows games / Linux games / Video game genres / Video game bot / Video game development / Internet bot / Spring Engine / Real-time strategy / Unreal Tournament / Strategy video game / Cheating in video games

A Study on Human like Characteristics in Real Time Strategy Games Johan Hagelb¨ack and Stefan J. Johansson Member IEEE Abstract— Computer controlled characters (N PCs) are important in any video game to make the game

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Source URL: game.itu.dk

Language: English - Date: 2010-08-10 12:41:00
14Game design / Academia / Leisure / Cognition / Formal sciences / Artificial intelligence / Video game development / Dynamic game difficulty balancing / Reinforcement learning / Learning / Neats and scruffies / Real-time strategy

Real-time challenge balance in an RTS game using rtNEAT Jacob Kaae Olesen, Georgios N. Yannakakis, Member, IEEE, and John Hallam that NEAT is capable of matching the challenge of the AI agent to the skill of a hard-coded

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Source URL: www.csse.uwa.edu.au

Language: English - Date: 2009-02-05 01:17:34
15

A Corpus Analysis of Strategy Video Game Play in Starcraft: Brood War Joshua M. Lewis Patrick Trinh David Kirsh

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Source URL: csjarchive.cogsci.rpi.edu

Language: English - Date: 2011-07-07 16:10:10
    16Software / Computing / ITunes / E-commerce / App Store / IOS / Mobile app / Mobile game / Independent video game development

      PEOPLE OUR AGENCY STRATEGY

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    Source URL: owlchemylabs.com

    Language: English - Date: 2015-09-06 11:42:38
    17Video game development / Big Huge Games / Software / Brian Reynolds / Video game publishers / DomiNations / Nexon

    Big Huge Games and NEXON M Release DomiNations, A New Mobile Strategy Game Available Now on the App Store and Google Play Debut Title from Reborn Studio Headed by Civilization II Lead Designer Brian Reynolds LOS ANGELES

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    Source URL: bighugegames.com

    Language: English - Date: 2015-04-02 14:05:27
    18Video game genres / Giant panda / Casual game / Arcade game / Strategy video game / Kung Fu Panda / Wuxia films / Digital media / Biology / EDGE Species / Zoology

    Business Intelligence Report Panda Party (Sample) Contents Introduction

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    Source URL: www.gameanalytics.com

    Language: English - Date: 2015-06-04 05:01:33
    19Growth capital / Electronic Arts / Terminology / Economics / Private equity / Video game development / Venture capital

    Projectplace’s new owners reinforces European strategy Stockholm, Sweden June 30, 2009 Current share holder Investor Growth Capital buys 90% of Projectplace International AB along with two new owners, Via Venture Partn

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    Source URL: www.viaventurepartners.com

    Language: English - Date: 2011-04-13 07:23:13
    20Software / Leisure / Game design / Human behavior / Gameplay / User interface / Game studies / Game / Real-time strategy / Video game genres / User interface techniques / Human–computer interaction

    Juul, Norton - Easy to Use and Incredibly Difficult camera-readyv2

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    Source URL: www.jesperjuul.net

    Language: English - Date: 2011-02-11 12:55:30
    UPDATE